3D Pyramid Maze
A 3D maze that IS a mountain. Roll a glowing ball up a stepped square pyramid, climbing terrace by terrace from the base edge to the golden summit — the maze wraps all four faces, so solving it and climbing it are the same act. A red chaser hunts you through the same open corridors you use, and catching you sends you back to your last beacon. Gold coins are scattered across all four sides, most of them off the safe route, so every detour is a gamble — spend them on a hint or on freezing the chaser. 25 hand-built pyramids, then the climb never ends: every level after that is a fresh pyramid, without limit. Four difficulties, from a relaxed Rookie climb with no chaser to Ace with no checkpoints at all, a daily challenge, best times for every level, and four themes from desert sandstone to midnight neon.
How to play
- GOAL Enter at the green START in the middle of a base edge and work inward and upward to the golden SUMMIT at the centre.
- Reach it to clear the level, and you're carried straight into the next one.
- The pyramids never run out.
- DIFFICULTY Pick one at the start, or change it from the menu.
- Rookie: 10 beacons and nothing chasing you.
- Scout: 6 beacons and a slow chaser.
- Ranger: 3 beacons and a faster one.
- Ace: no beacons and the fastest chaser.
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📖 About this game
A 3D maze that IS a mountain. Roll a glowing ball up a stepped square pyramid, climbing terrace by terrace from the base edge to the golden summit — the maze wraps all four faces, so solving it and climbing it are the same act. A red chaser hunts you through the same open corridors you use, and catching you sends you back to your last beacon. Gold coins are scattered across all four sides, most of them off the safe route, so every detour is a gamble — spend them on a hint or on freezing the chaser. 25 hand-built pyramids, then the climb never ends: every level after that is a fresh pyramid, without limit. Four difficulties, from a relaxed Rookie climb with no chaser to Ace with no checkpoints at all, a daily challenge, best times for every level, and four themes from desert sandstone to midnight neon.
🎮 How to play
- GOAL Enter at the green START in the middle of a base edge and work inward and upward to the golden SUMMIT at the centre.
- Reach it to clear the level, and you're carried straight into the next one.
- The pyramids never run out.
- DIFFICULTY Pick one at the start, or change it from the menu.
- Rookie: 10 beacons and nothing chasing you.
- Scout: 6 beacons and a slow chaser.
- Ranger: 3 beacons and a faster one.
- Ace: no beacons and the fastest chaser.
A 3D maze that IS a mountain. Roll a glowing ball up a stepped square pyramid, climbing terrace by terrace from the base edge to the golden summit — the maze wraps all four faces, so solving it and climbing it are the same act. A red chaser hunts you through the same open corridors you use, and catching you sends you back to your last beacon. Gold coins are scattered across all four sides, most of them off the safe route, so every detour is a gamble — spend them on a hint or on freezing the chaser. 25 hand-built pyramids, then the climb never ends: every level after that is a fresh pyramid, without limit. Four difficulties, from a relaxed Rookie climb with no chaser to Ace with no checkpoints at all, a daily challenge, best times for every level, and four themes from desert sandstone to midnight neon.
How to play
- GOAL Enter at the green START in the middle of a base edge and work inward and upward to the golden SUMMIT at the centre.
- Reach it to clear the level, and you're carried straight into the next one.
- The pyramids never run out.
- DIFFICULTY Pick one at the start, or change it from the menu.
- Rookie: 10 beacons and nothing chasing you.
- Scout: 6 beacons and a slow chaser.
- Ranger: 3 beacons and a faster one.
- Ace: no beacons and the fastest chaser.
The game keeps running. Swipe down or tap outside to close
Game source: Playgama · Copyright belongs to the original developer · Game sources & licensing