Crust Crusher
Smash voxel planets layer by layer, crack their molten cores, and go Supernova. Every throw carves a real crater into a world made entirely of voxels: rubble flies, gems spill into your ring, and the crack meter climbs. Spend gems on harder hits, faster throws and bigger rocks (a boulder, a meteor, a bouncing wrecking ball, a splitting ice comet, a drill bomb), buy moonlets that keep smashing on their own, and crack twelve planets from the Meadow to the Star-forged. Then trade your galaxy for stardust in a Supernova, keep the black hole and the moon for good, and start again in a recoloured galaxy with its own twist. A daily planet pays a streak bonus every day.
How to play
- Goal: crack every planet's core.
- Tap or click the planet to throw your rock; each hit carves a crater, pays gems and fills the crack meter.
- When the meter is full the planet cracks and the next one flies in.
- Spend gems in the dock on Power, Rate, Lucky strike, the Auto-loader (then hold to keep throwing), bigger rocks and moonlets that smash on their own.
- Tap the golden comet for a bonus.
- After cracking the Lava planet, a Supernova trades your galaxy for stardust and permanent upgrades.
- Mouse or touch only; no keyboard needed.
- The Menu button holds settings, the planet album, stats and help.
Tap ⋯ at the top right to share with friends
📖 About this game
Smash voxel planets layer by layer, crack their molten cores, and go Supernova. Every throw carves a real crater into a world made entirely of voxels: rubble flies, gems spill into your ring, and the crack meter climbs. Spend gems on harder hits, faster throws and bigger rocks (a boulder, a meteor, a bouncing wrecking ball, a splitting ice comet, a drill bomb), buy moonlets that keep smashing on their own, and crack twelve planets from the Meadow to the Star-forged. Then trade your galaxy for stardust in a Supernova, keep the black hole and the moon for good, and start again in a recoloured galaxy with its own twist. A daily planet pays a streak bonus every day.
🎮 How to play
- Goal: crack every planet's core.
- Tap or click the planet to throw your rock; each hit carves a crater, pays gems and fills the crack meter.
- When the meter is full the planet cracks and the next one flies in.
- Spend gems in the dock on Power, Rate, Lucky strike, the Auto-loader (then hold to keep throwing), bigger rocks and moonlets that smash on their own.
- Tap the golden comet for a bonus.
- After cracking the Lava planet, a Supernova trades your galaxy for stardust and permanent upgrades.
- Mouse or touch only; no keyboard needed.
- The Menu button holds settings, the planet album, stats and help.
Smash voxel planets layer by layer, crack their molten cores, and go Supernova. Every throw carves a real crater into a world made entirely of voxels: rubble flies, gems spill into your ring, and the crack meter climbs. Spend gems on harder hits, faster throws and bigger rocks (a boulder, a meteor, a bouncing wrecking ball, a splitting ice comet, a drill bomb), buy moonlets that keep smashing on their own, and crack twelve planets from the Meadow to the Star-forged. Then trade your galaxy for stardust in a Supernova, keep the black hole and the moon for good, and start again in a recoloured galaxy with its own twist. A daily planet pays a streak bonus every day.
How to play
- Goal: crack every planet's core.
- Tap or click the planet to throw your rock; each hit carves a crater, pays gems and fills the crack meter.
- When the meter is full the planet cracks and the next one flies in.
- Spend gems in the dock on Power, Rate, Lucky strike, the Auto-loader (then hold to keep throwing), bigger rocks and moonlets that smash on their own.
- Tap the golden comet for a bonus.
- After cracking the Lava planet, a Supernova trades your galaxy for stardust and permanent upgrades.
- Mouse or touch only; no keyboard needed.
- The Menu button holds settings, the planet album, stats and help.
The game keeps running. Swipe down or tap outside to close
Game source: Playgama · Copyright belongs to the original developer · Game sources & licensing