Math Meteors
Math Meteors is a mental-math arcade. Meteors drift down towards the planet, each carrying a math problem. Type the answer on the keypad and press ✓ — the meteor with that answer explodes. A meteor that reaches the surface costs a life; you have three. Problems get harder as the round goes on: addition and subtraction within ten, multiplication and division, numbers up to a hundred, then two-step problems and brackets — new kinds appear gradually. The sky breathes: calm stretches, busier ones and, once a minute, a ten-second Apocalypse with a storm of meteors. Later some meteors split into two or three small ones, and now and then a boss arrives — a big violet meteor with a chain of problems, each answer breaking one of its parts. Three difficulty levels change how fast and how often meteors come. Lost? From time to time (at most once every five minutes) you can watch an ad to continue the round instead of starting over. Eight achievements mark the milestones — the first meteor down, 500 and 2000 points in a round, twenty hits in a row without a mistake, fifty in Times tables, a thousand on Hard — and every one of them puts a badge into your collection. Come back the next day for the daily reward: three, seven and thirty days in a row each add a star, and the streak sits next to your name. Features: • Answers are typed, not picked — no guessing, only counting. • One tap to play: the round starts right away with your last mode and difficulty (the very first time, the planet asks which mode and difficulty to train). • Play in portrait or landscape — with a mouse, a touch screen or a computer keyboard. • Eleven tiers of problems — from sums within ten to brackets with two-digit numbers — and three difficulty levels. • Times tables mode: multiplication 2…9 only, the sky just gets busier — with its own records and leaderboard. • A global and a personal table for each of the four modes. Difficulty multiplies the score — Easy ×1, Normal ×2, Hard ×4. • Gold for every round,
How to play
- 1.
- Press "Play" — the round starts at once with the last mode and difficulty (the first time, the planet asks you to pick them).
- To change them, use the mode tiles and the difficulty switch under "Play" or on the result screen: all problems, + −, × ÷ or times tables; Easy, Normal or Hard. 2.
- Solve the problem and type the answer on the keypad — on the right in landscape, at the bottom in portrait: digits, ⌫ deletes, ✓ submits.
- EnterOn a computer keyboard use digits, Backspace and Enter. 3.
- The meteor with the typed answer explodes and scores: every period of the round raises the multiplier (×2 → ×16), and difficulty multiplies it again — Easy ×1, Normal ×2, Hard ×4. 4.
- A meteor that reaches the planet takes one of three lives.
- Lose them all and the round is over.
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📖 About this game
Math Meteors is a mental-math arcade. Meteors drift down towards the planet, each carrying a math problem. Type the answer on the keypad and press ✓ — the meteor with that answer explodes. A meteor that reaches the surface costs a life; you have three. Problems get harder as the round goes on: addition and subtraction within ten, multiplication and division, numbers up to a hundred, then two-step problems and brackets — new kinds appear gradually. The sky breathes: calm stretches, busier ones and, once a minute, a ten-second Apocalypse with a storm of meteors. Later some meteors split into two or three small ones, and now and then a boss arrives — a big violet meteor with a chain of problems, each answer breaking one of its parts. Three difficulty levels change how fast and how often meteors come. Lost? From time to time (at most once every five minutes) you can watch an ad to continue the round instead of starting over. Eight achievements mark the milestones — the first meteor down, 500 and 2000 points in a round, twenty hits in a row without a mistake, fifty in Times tables, a thousand on Hard — and every one of them puts a badge into your collection. Come back the next day for the daily reward: three, seven and thirty days in a row each add a star, and the streak sits next to your name. Features: • Answers are typed, not picked — no guessing, only counting. • One tap to play: the round starts right away with your last mode and difficulty (the very first time, the planet asks which mode and difficulty to train). • Play in portrait or landscape — with a mouse, a touch screen or a computer keyboard. • Eleven tiers of problems — from sums within ten to brackets with two-digit numbers — and three difficulty levels. • Times tables mode: multiplication 2…9 only, the sky just gets busier — with its own records and leaderboard. • A global and a personal table for each of the four modes. Difficulty multiplies the score — Easy ×1, Normal ×2, Hard ×4. • Gold for every round,
🎮 How to play
- 1.
- Press "Play" — the round starts at once with the last mode and difficulty (the first time, the planet asks you to pick them).
- To change them, use the mode tiles and the difficulty switch under "Play" or on the result screen: all problems, + −, × ÷ or times tables; Easy, Normal or Hard. 2.
- Solve the problem and type the answer on the keypad — on the right in landscape, at the bottom in portrait: digits, ⌫ deletes, ✓ submits.
- EnterOn a computer keyboard use digits, Backspace and Enter. 3.
- The meteor with the typed answer explodes and scores: every period of the round raises the multiplier (×2 → ×16), and difficulty multiplies it again — Easy ×1, Normal ×2, Hard ×4. 4.
- A meteor that reaches the planet takes one of three lives.
- Lose them all and the round is over.
Math Meteors is a mental-math arcade. Meteors drift down towards the planet, each carrying a math problem. Type the answer on the keypad and press ✓ — the meteor with that answer explodes. A meteor that reaches the surface costs a life; you have three. Problems get harder as the round goes on: addition and subtraction within ten, multiplication and division, numbers up to a hundred, then two-step problems and brackets — new kinds appear gradually. The sky breathes: calm stretches, busier ones and, once a minute, a ten-second Apocalypse with a storm of meteors. Later some meteors split into two or three small ones, and now and then a boss arrives — a big violet meteor with a chain of problems, each answer breaking one of its parts. Three difficulty levels change how fast and how often meteors come. Lost? From time to time (at most once every five minutes) you can watch an ad to continue the round instead of starting over. Eight achievements mark the milestones — the first meteor down, 500 and 2000 points in a round, twenty hits in a row without a mistake, fifty in Times tables, a thousand on Hard — and every one of them puts a badge into your collection. Come back the next day for the daily reward: three, seven and thirty days in a row each add a star, and the streak sits next to your name. Features: • Answers are typed, not picked — no guessing, only counting. • One tap to play: the round starts right away with your last mode and difficulty (the very first time, the planet asks which mode and difficulty to train). • Play in portrait or landscape — with a mouse, a touch screen or a computer keyboard. • Eleven tiers of problems — from sums within ten to brackets with two-digit numbers — and three difficulty levels. • Times tables mode: multiplication 2…9 only, the sky just gets busier — with its own records and leaderboard. • A global and a personal table for each of the four modes. Difficulty multiplies the score — Easy ×1, Normal ×2, Hard ×4. • Gold for every round,
How to play
- 1.
- Press "Play" — the round starts at once with the last mode and difficulty (the first time, the planet asks you to pick them).
- To change them, use the mode tiles and the difficulty switch under "Play" or on the result screen: all problems, + −, × ÷ or times tables; Easy, Normal or Hard. 2.
- Solve the problem and type the answer on the keypad — on the right in landscape, at the bottom in portrait: digits, ⌫ deletes, ✓ submits.
- EnterOn a computer keyboard use digits, Backspace and Enter. 3.
- The meteor with the typed answer explodes and scores: every period of the round raises the multiplier (×2 → ×16), and difficulty multiplies it again — Easy ×1, Normal ×2, Hard ×4. 4.
- A meteor that reaches the planet takes one of three lives.
- Lose them all and the round is over.
The game keeps running. Swipe down or tap outside to close
Game source: Playgama · Copyright belongs to the original developer · Game sources & licensing