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Run from 67

Run from 67
Run from 67
3DLandscape · Touch friendly

A first-person game of hide-and-seek in a dark school. Find 6 backpacks on each floor to unlock the seventh door and get out before Sixseven catches you. He hunts by sound, not by sight. Sprinting carries far, walking half as far, crouching almost nothing — and if you stand perfectly still, you make no sound at all. A circle on the minimap shows exactly how far away you can be heard right now. Your flashlight both saves and betrays you: you see nothing without it, but shine it in his face and he charges from across the floor. It runs down fast and recharges at wall panels. Throw a coin to send the noise somewhere else and slip past while he investigates. Seven floors, each with its own light: night blue, emergency green, sodium orange, ultraviolet, the pool, a fire alarm, and a total blackout.

How to play

  • Goal: find 6 backpacks hidden around the floor.
  • Collect them all and the seventh door opens, and that is the exit.
  • Sixseven hunts by ear.
  • Sprinting is heard from 20 metres, walking from 10, crouching from 4, and standing perfectly still makes no sound at all.
  • The circle on the minimap is how far you can be heard right now.
  • Jumping is quiet; the landing is what gives you away.
  • The flashlight is a trade.
  • Without it you see nothing, but shine it at Sixseven and he charges from across the floor even if you were silent.
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📖 About this game

A first-person game of hide-and-seek in a dark school. Find 6 backpacks on each floor to unlock the seventh door and get out before Sixseven catches you. He hunts by sound, not by sight. Sprinting carries far, walking half as far, crouching almost nothing — and if you stand perfectly still, you make no sound at all. A circle on the minimap shows exactly how far away you can be heard right now. Your flashlight both saves and betrays you: you see nothing without it, but shine it in his face and he charges from across the floor. It runs down fast and recharges at wall panels. Throw a coin to send the noise somewhere else and slip past while he investigates. Seven floors, each with its own light: night blue, emergency green, sodium orange, ultraviolet, the pool, a fire alarm, and a total blackout.

🎮 How to play

  • Goal: find 6 backpacks hidden around the floor.
  • Collect them all and the seventh door opens, and that is the exit.
  • Sixseven hunts by ear.
  • Sprinting is heard from 20 metres, walking from 10, crouching from 4, and standing perfectly still makes no sound at all.
  • The circle on the minimap is how far you can be heard right now.
  • Jumping is quiet; the landing is what gives you away.
  • The flashlight is a trade.
  • Without it you see nothing, but shine it at Sixseven and he charges from across the floor even if you were silent.

Game source: Playgama · Copyright belongs to the original developer · Game sources & licensing

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