Lanternbloom
Lanternbloom
Tap a firefly to send it to the lantern string. Three of a colour light a lantern, but seven waiting ends the night.
How to play
- Mouse: click a firefly to send it flying.
- The buttons around the string undo, restart and show a hint; the sound button (top right) opens the Music and Effects switches, and the menu button (top left) leads back.
- Touch: tap a firefly; tap the same buttons.
- Keyboard: In a level: arrow keys or W/A/S/D move a highlight over the board, and Enter or Space sends the highlighted firefly.
- UU, Z or Backspace undo; R restarts; H shows a hint; M mutes.
- On a panel: Enter or Space picks the first button that is not an ad (the keyboard never starts an ad); R retries or replays; Escape closes the hint offer.
- SpaceEnterTitle screen: Enter or Space plays, L opens the levels, D the daily meadow.
- ←→EnterLevel select: ←/→ turn the chapter, Enter plays the newest level, Backspace goes back.
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📖 About this game
Tap a firefly to send it to the lantern string. Three of a colour light a lantern, but seven waiting ends the night.
🎮 How to play
- Mouse: click a firefly to send it flying.
- The buttons around the string undo, restart and show a hint; the sound button (top right) opens the Music and Effects switches, and the menu button (top left) leads back.
- Touch: tap a firefly; tap the same buttons.
- Keyboard: In a level: arrow keys or W/A/S/D move a highlight over the board, and Enter or Space sends the highlighted firefly.
- UU, Z or Backspace undo; R restarts; H shows a hint; M mutes.
- On a panel: Enter or Space picks the first button that is not an ad (the keyboard never starts an ad); R retries or replays; Escape closes the hint offer.
- SpaceEnterTitle screen: Enter or Space plays, L opens the levels, D the daily meadow.
- ←→EnterLevel select: ←/→ turn the chapter, Enter plays the newest level, Backspace goes back.
About this game
Lanternbloom · Puzzle
Tap a firefly to send it to the lantern string. Three of a colour light a lantern, but seven waiting ends the night.
How to play
- Mouse: click a firefly to send it flying.
- The buttons around the string undo, restart and show a hint; the sound button (top right) opens the Music and Effects switches, and the menu button (top left) leads back.
- Touch: tap a firefly; tap the same buttons.
- Keyboard: In a level: arrow keys or W/A/S/D move a highlight over the board, and Enter or Space sends the highlighted firefly.
- UU, Z or Backspace undo; R restarts; H shows a hint; M mutes.
- On a panel: Enter or Space picks the first button that is not an ad (the keyboard never starts an ad); R retries or replays; Escape closes the hint offer.
- SpaceEnterTitle screen: Enter or Space plays, L opens the levels, D the daily meadow.
- ←→EnterLevel select: ←/→ turn the chapter, Enter plays the newest level, Backspace goes back.
The game keeps running. Swipe down or tap outside to close
Game source: Playgama · Copyright belongs to the original developer · Game sources & licensing
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