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Fortress Clash

Fortress Clash
Fortress Clash
MorePortrait · Touch friendly

Fixed the reported issue: progress was not restored after a reload. Root cause: bridge.storage.get() returns the saved value already parsed as an object, while the game expected a JSON string and parsed it again, which threw and silently discarded the save. Changes: - storage.get() now accepts both shapes (object and string). - The save is loaded BEFORE gameplay is shown: a loading screen is displayed and input is ignored until storage.get() resolves, so a fresh default save can no longer overwrite real progress during startup. - Saves carry a revision counter, so after "finish a level, then buy an upgrade" the newest copy always wins instead of an older one at the same level. - Any pending write is flushed on page hide / unload, so the last action before a reload is never lost. Verified in the QA tool: state written before Reload game is fully restored after it.

How to play

  • Pick a block or unit from the bottom tray, then tap the grid to place it on your cart and build your fort and army.
  • Blocks cost coins; every win pays out coins and lets you choose a bonus reward.
  • Press Battle to launch - your archers and units fire at the enemy fort automatically.
  • Win by destroying the enemy king: knock him off his cart, bury him in rubble, or blast through his walls.
  • Spend coins on the Upgrade screen to level up units and unlock new weapons (cannon, crossbow, laser, grenade).
  • Play with mouse or touch - no keyboard needed.
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📖 About this game

Fixed the reported issue: progress was not restored after a reload. Root cause: bridge.storage.get() returns the saved value already parsed as an object, while the game expected a JSON string and parsed it again, which threw and silently discarded the save. Changes: - storage.get() now accepts both shapes (object and string). - The save is loaded BEFORE gameplay is shown: a loading screen is displayed and input is ignored until storage.get() resolves, so a fresh default save can no longer overwrite real progress during startup. - Saves carry a revision counter, so after "finish a level, then buy an upgrade" the newest copy always wins instead of an older one at the same level. - Any pending write is flushed on page hide / unload, so the last action before a reload is never lost. Verified in the QA tool: state written before Reload game is fully restored after it.

🎮 How to play

  • Pick a block or unit from the bottom tray, then tap the grid to place it on your cart and build your fort and army.
  • Blocks cost coins; every win pays out coins and lets you choose a bonus reward.
  • Press Battle to launch - your archers and units fire at the enemy fort automatically.
  • Win by destroying the enemy king: knock him off his cart, bury him in rubble, or blast through his walls.
  • Spend coins on the Upgrade screen to level up units and unlock new weapons (cannon, crossbow, laser, grenade).
  • Play with mouse or touch - no keyboard needed.

Game source: Playgama · Copyright belongs to the original developer · Game sources & licensing

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